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Mac and linux dual boot
Mac and linux dual boot





mac and linux dual boot

Lmk if you want to see my whole CMakeLists.txt or some relevant source code, etc, I'd be happy to link it and explain more. I've had a pleasurable experience with MoltenVK thus far buuuuut, I'd still recommend using Linux: RenderDoc is indispensable for graphics debugging! I've found graphics debugging on mac to be in a truly dire state, and I cannot recommend one use Mac OSX as their primary dev platform (if they're doing graphics work) for that reason.

mac and linux dual boot

I didn't have to change any of my windowing and input handling code to accomodate Mac OSX, since I was using glfw3 and MoltenVK AFAIK Molten doesn't support compute, tessellation or geometry shaders. Here's an article that takes you through the steps: Dual Booting Linux and Mac OS X on VirtualBox. Why choose when you can get the best of both worlds by dual-booting Heres how to install Windows on your Mac using Boot Camp so you can jump back and forth. Then, remember to link to the found library AND glfw3 - glfw3 can still handle all the input and windowing stuff even if you're on a Mac. I'd go with dual boot and developing on Linux, while MoltenVK may be an alternative for porting existings Vulkan applications to MacOS/iOS it doesn't support all Vulkan features that may be supported by the GPU. There are a few ways to dual boot Mac and Linux, but the simplest (and most secure) way is by running them side-by-side on either VirtualBox or VMware. MoltenVk has worked fine for me: I don't use XCode, so I just set it up via CMake: that did require some tweaking, so I'll go through my process for that really quick.įIND_LIBRARY(MoltenVK NAMES "libMoltenVK.dylib" HINTS "$/ext/MoltenVK/include") This is far from the dream of simply dual-booting Linux on an M1 Mac, and you might be better off using Parallels or other virtual machines (when they’re ready) to run other operating systems.







Mac and linux dual boot